Blood Siren
	Medium Monstrous Humanoid
Hit Dice: 3d8+6 (20 hp)
Initiative: +2 (Dex)
Speed:	5 ft., swim 50 ft.
AC: 13(+2 Dex, +1 Natural)
Attacks: 2 Claws +4 melee
Damage: Claw 1d4+1
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Song of strife, song of charming
Special Qualities: Low-light vision
Saves:	Fort +3, Ref +5, Will +3
Abilities: Str 12, Dex 14, Con 15, Int 13, Wis 10, Cha 16
Skills: Listen +9, Perform (Singing) +10, Spot +8
Feats: 	Alertness
Climate/Terrain: The Blood Sea
Organization:	 Solitary, band (2-5)
Challenge Rating: 3
Treasure: Standard
Alignment: Always evil
Advancement Range: By character class

Description
Many are the creatures tainted by the Blood of Kadum, which gives the Blood Sea its scarlet hue. Among these creatures, the blood siren holds a place of fear among those who live near the Blood Sea, or who ply its gory waters in their boats. Legends speak of the merfolk who tried to aid the gods and mortal races against the horrors of the titans in their own way. Though unable to join the battle on the land, the merfolk gave succor to the wounded and dying of the conflict against Kadum and when his heart was torn out, it was the merfolk who showed the gods to the deepest trench beneath the sea, where Kadum might be placed.
	Sadly, Kadum has had his revenge, for his blood stained the very waters of the merfolk who fought him; in short time, they were warped and horrific creatures of bitterness and hate. Though they had aided the folk of the surface, they had received no thanks or succor when their children were born warped and twisted, and when their old sickened and died, unable to survive in the monstrous red tide that soon engulfed them all. Now, all that the blood sirens know is hatred. They hate all creatures who dwell on the surface, though they reserve their greatest hatred for those who serve the new gods, who spurned them, ignored their sacrifice and left them to be poisoned by Kadum.
	Most folk who dwell along the shore of the Blood Sea, or who work aboard the many boats that sail its length and breadth know better than to listen to the mysterious songs that may float suddenly out of the iron-tang winds of the Blood Sea. Unfortunately, by the time they have heard that song, it is too late. The song of the blood siren is bitter-sweet to listen to, for it fills the heart with sorrow and the mind ablaze with anger. When sing the blood sirens, everyone who hears them knows their grief and rage intimately. Indeed, they share it – those who hear the song of the blood siren react with instant rage against anyone who is nearby, flying into a rage and attacking them. This has caused more than one bloodbath aboard a sailing vessel, leaving only a rotting vessel stained with the signs of violence to be found by others later. If there is but one listener (or, once the listener has slain everyone but himself), he swims out to the blood siren, to be torn to pieces in their clawed embraces.

Combat
A blood siren prefers to utilize its jagged claws in combat, mainly after its victims have decimated one another. The creature is essentially cowardly and will flee if combat begins to go against it.

Song of Strife (Su): The blood siren is capable of singing a song that causes strife among those who hear its music. To do this, the siren rolls a Performance skill roll. This result is the DC to resist its power; victims must make a Will save to resist. Failure indicates that the victims begin to regard one another with an opposite emotion than that which they normally have for one another, with the same intensity. Thus, strong friends become bitterest enemies, the henchman kept loyal by pay becomes disinterested and leaves, etc. This effect continues for five rounds after the singing ends.
Song of Charming (Su): The blood siren is also capable of using a song that charms and enchants a single listener. The siren rolls a Performance skill roll. This result is the DC to resist its power; victims must make a Will save to resist. Failure indicates that they are utterly entranced with the siren and try to go to it, circumventing all obstacles and fighting those who would restrain them to do so. This song affects only one person at a time, though this person may be chosen by the siren.