Gaery Baraglin, the Protector
	Gaery is an unassuming man of medium size. He can often be found wearing his smithing apron on days that no official business as Protector demand his attention.
	Gaery is kindly and concerned for the well-being of his people, stern when it calls for it. Though he sometimes despairs of his townsfolk’s ability to see the bigger picture, Gaery is patient but firm when it comes to giving orders or decrees as Protector. Gaery is very proud of his daughter Analise, who is a cleric of Corean at the Temple of the Risen.
LG male human Ftr7; Size M (5 ft., 8 in. tall); HD 7d10+7; hp 41; Init +4 (+4 Improved initiative); Spd 20 ft.; AC 16 (+6 splint mail); Atk Bright-dawn +10/+5 (1d8+4, 19-20/x3), hvy flail +9/+4 (1d10+1, 19-20/x2), lt. crossbow +7/+2 (1d8, 19-20/x2) half-spear +8/+3 (1d6, x2); SV Fort +6, Ref +2, Will +2; Str 13, Dex 11, Con 12, Int 17, Wis 11, Cha 17.
Languages:  Common, Ignan, Orc, Terran.
Skills:  Appraise +4.5, Balance +4, Climb +10, Craft (Weaponsmith) +13, Handle animal +12, Hide +0, Intuit direction +2, Jump +3, Knowledge (religion) +4.5, Listen +2, Move silently +1.5, Ride +10, Spot +2.
Feats: Alertness, Blind-fight, Expertise, Improved disarm, Improved initiative, Point blank shot, Weapon focus (battleaxe), Weapon specialization (battleaxe).
	Equipment: Bright-dawn (Keen +1 Battleaxe), light crossbow, masterwork halfspear, masterwork heavy flail, light bolts (x16); masterwork splint mail; potion of speak with animals.
Wealth: 217pp, 1848gp, 70gp Zircon; 14gp Lapis Lazuli; 130gp Coral; 60gp Bloodstone; 90gp Coral; 13gp Eye Agate; 60gp Citrine; 70gp Rose Quartz.

Levanila of Madriel, the High Priestess
	Levanila is an attractive woman of middle years, with long honey blonde hair that is starting to show slight traces of gray and twinkling blue eyes. She wears the vestments of a priestess of Madriel.
	Levanila is a joyful woman, intent on bettering the lot of those around her and brining the happiness that she finds in Madriel to others. She and Gaery are good friends (some whisper lovers), as they are the sole remaining members of the Sons of Dorin.
NG female human Clr5;  Size M (5 ft., 5 in. tall); HD 5d8+5; hp 32; Init +6 (+2 Dex, +4 Improved initiative); Spd 20 ft.; AC 18 (+2 Dex, +6 Breastplate); Atk shortspear +6 (1d8+2, x3), hvy. crossbow +5 (1d10, 19-20/x2); SV Fort +5, Ref +3, Will +8; Str 15, Dex 15, Con 13, Int 9, Wis 18, Cha 15.
Languages: Common.
Skills: Heal +10, Hide +2, Listen +4, Move silently +2, Profession +7, Spellcraft +6, Spot +4.
Feats: Combat reflexes, Improved initiative, Scribe scroll.
Cleric Abilities: Turn undead, Spontaneous healing. Domain Abilities: Healing (+1 caster level for healing spells), Sun (Greater Turning 1/day).
Cleric Spells (5/4/3/2): [0-lvl] create water, detect magic, light, purify food & drink x2; [1st] bless water, Madriel’s empathic resonance, minor symbol of divinity, summon monster I; [2nd] consecrate, lesser restoration, resist elements; [3rd] create food & water, glyph of warding. Domain Spells: endure elements, cure moderate wounds, sunspear.
	Equipment: masterwork shortspear, heavy crossbow, masterwork heavy bolts (x13), +1 breastplate, potion of detect thoughts, divine scroll [CL5; cure serious wounds, delay poison], divine scroll [CL5; protection from elements]. 	Wealth: 61pp, 544gp, 40gp Onyx, 80gp Rose Quartz, 12gp Blue Quartz, 80gp Onyx, 20gp Star Rose Quartz, 50gp Iolite.

Easkil Imartel, House Patriarch
	Eäskil is the noble patriarch of House Imartel. He is a half-elf well into his middle years, with a head of long salt-and-peppered hair and a goatee shot with gray. He tends to wear well-tailored but not ostentatious robes and a cowled cloak.
	Eäskil is a serious man, with little time for anything but work. Most of his day is spent keeping his trading empire in check, including using his runes of seeing to check up on his caravans, as well as the periphery of Dorin’s Vale. The remainder of his day is usually spent teaching his apprentices, so that they might carry on his legacy and trading concerns.
LN male half-elf Wiz7; Size M (5 ft., 5 in. tall); HD 7d4+21; hp 42; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Atk dagger +4 (1d4+1, 19-20/x2), lt. crossbow +5 (1d8, 19-20/x2); SV Fort +5, Ref +4, Will +3; Str 13, Dex 15, Con 17, Int 19, Wis 7, Cha 15.
Languages:  Auran, Common, Draconic, Elven, Goblin, Terran.
Skills:  Alchemy +13, Concentration +6, Craft (woodcarving) +6, Disguise +5, Hide +4, Intuit direction +2, Knowledge (arcana) +13, Knowledge (nature) +10, Listen -1, Move silently +4.5, Perform +7, Search +5, Sense motive -1.5, Spellcraft +6, Spot –1.
Feats: Brew potion, Craft Wondrous Item, Hide spell, Scribe scroll, Silent spell.
	Wizard Abilities: Summon familiar (Peeran, owl); Wizard Spells (4/5/4/3/2): [0-lvl] arcane mark, detect magic, enumerate, prestidigitation; [1st] charm person, flame bolt, mage armor, trigger rune, unseen servant; [2nd] Melf’s acid arrow, mirror image, resist elements, summon monster II; [3rd] fireball, flame bolt (Hidden), manaspear; [4th] minor circle of seeing, stoneskin.
Equipment: light crossbow; light bolts (x18); potion of cure moderate wounds; ring of counterspells; amulet of natural armor +1; wand of summon monster I [22 charges].
	Wealth: 4pp, 4gp, 30gp Chalcedony, 40gp Zircon, 20gp Rose Quartz.

Perid Udarl, the Vale Captain
	Perid Udarl is a relatively short man, though very muscled and solid. His hair is kept shorn close for his helm and his green eyes shine with his fervor for Corean’s cause.
	Perid holds his task as Captain of the Vale Guard to be part of his duties in Corean’s service. Perid is a strong-willed man who looks up to Gaery; the suffering of those under his charge hurts him deeply and instills in him a burning need to right any wrongs committed.
LG male human Pal4; Size M (5 ft., 5 in. tall); HD 4d10+4; hp 40; Init +4 (Imp. Initiative); Spd 30 ft.; AC 18 (+6 splint, +2 shield); Atk longsword +7 (1d8+2, 19-20/x2), battleaxe +6 (1d8+2, x3), shortbow +4 (1d6, x3); SV Fort +9, Ref +5, Will +7; Str 14, Dex 11, Con 12, Int 13, Wis 15, Cha 18.
Languages: Common, Dwarven.
Skills:  Alchemy +3, Concentration +5, Hide +0, Knowledge (nature) +4, Knowledge (religion) +2, Listen +2, Move silently +0, Profession +7, Ride +5, Spot +4; 
Feats: Improved Initiative, Toughness, Weapon focus (longsword).
	Paladin Abilities: detect evil, divine grace, lay on hands (16 pts/day), divine health, aura of courage, smite evil (+4/+4 vs evil 1/day), remove disease, turn undead; Paladin Spells (1): cure light wounds.
	Equipment: shortbow, battleaxe, longsword, shortbow arrows (x29), large steel shield, splint mail, potion of cure light wounds, candle of truth.
	Wealth: 38pp, 147gp, 10gp Moss Agate, 12gp Tiger Eye, 12gp Hematite, 40gp Peridot, 50gp Peridot.

Hallfred Herth, Herder Chieftain
	Hallfred leads the Herth clan and lords it over them the chieftains from whom he is descended. Hallfred is a tall man with bushy red hair who tends to go about bare-chested in a kilt, with a bandolier that holds his sword, battleaxe and two hand axes.
	Hallfred is a bitter man; he feels the loss of the legacy of his people that he knew as a child. His intention is to avoid the “civilization” of Dorin’s Vale for as long as he can, hopefully helping them to eradicate the threats on the Blood Steppes so that he and his people can return to their old ways.
CN male human Bbn3; Size M (6 ft., 0 in. tall); HD 3d12+6; hp 34 [+6 hp]; Init +1 (+1 Dex); Spd 40 ft.; AC 14 [12] (+1 Dex, +3 studded leather); Atk battleaxe +5 (1d8+2 [+4], x3), bastard sword +5 (1d10+2/+3 [+4/+5], 19-20/x2), throwing axe +5 (1d6+2 [+4], x2); SV Fort +5, Ref +2, Will +3 [+5]; Str 14, Dex 13, Con 15, Int 13, Wis 10, Cha 12.
Languages:  Common, Orc.
Skills:  Climb +7, Craft +6, Handle animal +7, Hide +1, Jump +7, Listen +6, Move silently +1, Ride +5, Spot +0, Swim +7.
Feats: Blind-fight, Exotic Weapon (Bastard Sword), Iron will.
Barbarian Abilities: rage (1/day, +4 Str, +4 Con, +2 Will, -2 AC, 7 rounds), fast movement, uncanny dodge (Dex bonus to AC).
	Equipment: masterwork throwing axe (x5), battleaxe, bastard sword, masterwork studded leather armor.
	Wealth: 63pp, 124gp, 70gp Onyx, 11gp Banded Agate, 7gp Malachite, 60gp Onyx

Lungath of Solace, the Chief Druid
	Lungrath is the friendly, bearded farmer who also serves Denev as chieftain of the Circle of Solace. His beard and hair are worn long and braided, interwoven with all manner of trinkets and bones. He bears a set of crescent tattoos that encircle his eyes, giving him a severe gaze.
	Lungrath is concerned with the health of the land and Dorin’s Vale both; he is living proof that man and nature do not have to exist in opposition to one another. The destruction that the Titansblood wrought, however, is unforgivable and he works to correct it. He often serves Gaery as a counselor and advisor.
NG male half-elf Cmm5/Drd8; Size M (5 ft., 6 in. tall); HD 5d4 + 8d8; hp 53; Init +1 (+1 Dex); Spd 30 ft.; AC 14 (+1 Dex, +3 Leather); Atk cudgel +11/+6 (1d6+3, x2); SV Fort +7, Ref +4, Will +12; Str 15, Dex 13, Con 10, Int 12, Wis 16, Cha 12.
Languages: Common, Druidic, Elven, Sylvan.
Skills:  Animal empathy +8, Appraise +1.5, Climb +7, Craft (Weaponsmith) +6, Craft (Tattoo) +5, Handle animal +10, Heal +8, Hide +1, Intuit direction +13, Listen +4, Move silently +1, Profession (farmer) +9, Ride +7.5, Search +2, Spot +4, Use rope +9.
Feats: Craft magic arms and armor, Craft Magical Tattoo, Iron will, Scribe Scroll, Skill focus (Profession – Farmer).
	Druid Abilities: nature sense, animal companions (Midnight & Moonlight, wolves; Finder, owl; Keeneye, eagle; Dobrin, hound; pony; Forbrin, Mathis & Talian, weasels), woodland stride, trackless step, resist nature’s lure, wildshape (3/day, SML animals).
	Druid Spells (6/5/4/4/2): [0-lvl] create water, cure minor wounds x2, detect magic, purify food & drink, shockwave; [1st] cure light wounds, entangle, goodberry, shillelagh, shockwave strike; [2nd] animal messenger, barkskin, Sethel’s stick servant, summon swarm; [3rd] cure moderate wounds x2, greater magic fang, thorn throw; [4th] cure serious wounds, summon nature’s ally IV.
	Equipment: moon tattoo (Yaral’s totemic transformation: wolf 1/day), cudgel +1, leather armor +1.

Taleria, the Masked Witch
	Taleria is known to most folk as a common peasant woman who deals in herbs and simples. In truth, she leads the Valewitches in worship under the moonlight. 
Her hair is long and mouse-brown and she tends to wear clothing that is well-mended and clean, if poor quality. When gathering with the other witches (not all of whom even know her identity), she dresses in a thick black woolen robe from which hangs a sickle, the symbol of Denev. She also wears a finely carved wooden mask decorated with leaves and other plant motifs.
N female human Adt4; Size M (4 ft., 10 in. tall); HD 4d6; hp 20; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Atk sickle +5 (1d6+2, x2), thrown daggers +4 (1d4+1, 19-20/x2); SV Fort +1, Ref +3, Will +9; Str 14, Dex 14, Con 10, Int 14, Wis 16, Cha 15.
Languages:  Common, Goblin, Sylvan.
Skills:  Concentration +6, Craft (pottery) +5, Heal +5, Hide +2, Knowledge +9, Knowledge (nature) +3, Listen +3, Move silently +2, Profession (herbalist) +10, Spellcraft +8, Spot +5; 
Feats: Brew Potion, Empower spell, Iron will.
	Adept Abilities: Summon familiar (Bran, raven); Adept Spells (3/3/1): [0-lvl] cure minor wounds, light, mending; [1st] cure light wounds, obscuring mist, sleep; [2nd] invisiblity.
	Equipment: 3 daggers, sickle +1, 3 potions of moderate curing, 2 potions of invisibility, 2 potions of resist elements – fire, potion of resist elements – cold, potion of resist elements – electricity, potion of bull’s strength, potion of cat’s grace, potion of endurance.

Other NPCs
Barbarians
•	Monila Herth, wife of Halfred (N female human Bbn1)
•	Sald Herth, half-son of Halfred (CN male half-orc Bbn1)
Bards
•	Master Lordal of the Lyre (NG male half-elf Brd3)
•	Alagrys the Chanter (N male dwarf Brd1)
•	Klaena (CG female human Brd1)
Clerics
•	Analise Baraglin (LG female human Clr2 of Corean; Fire/Protection)
•	Moribir (N male human Clr2 of Enkili; Air/Luck)
•	Karisilë (CG female human Clr1 of Madriel; Healing/Sun)
•	Grunlyn (LN male dwarf Clr1 of Hedrada; Knowledge/Law)
•	Berrid of the Valewitches (NE female human Clr1 of Belsameth; Death/Magic)
•	Rancë the Green (LG male human Clr1 of Madriel; Good/Plants)
Druids
•	Emarq (NG male human Drd3)
•	Helogin (N male half-orc Drd1)
•	Aron (N male elf Drd1)
Fighters
•	Hanan (LE male human Ftr3)
•	Emin (NG male half-elf Ftr3)
•	Minela (CG female human Ftr1)
•	Jilelenë (N female halfling Ftr1)
•	Vondal (LN male dwarf Ftr1)
•	Potran (NG male human Ftr1)
Monks
•	Selenela (LG female half-elf Mnk1)
Paladins
•	Rudaela (LG female human Pal2 of Corean)
•	Eberain (LG male half-elf Pal1 of Corean)
•	Irdal (LG male elf Pal1 of Madriel)
Rangers
•	Brygynë (NG female elf Rgr1)
Sorcerers
•	Sakëana the Witch (N female human Sor2)
•	Mis (LG male human Sor1)
•	Cendel the Elf-touched (CN male half-elf Sor1)
Wizards
•	Soreman Imartel, Easkil’s brother (LN male half-elf Wiz3; Abjurer)
•	Nadaela Imartel, Easkil’s wife (LE female human Wiz3; Invoker)
•	Irian Imartel, Easkil’s son (LN human male Wiz1)
•	Erebir (NG male half-elf Wiz1)
•	Nalarsë Homesong (N male elf Wiz1; Enchanter)
•	Lelenë Homesong, Nalarsë’s twin (N female elf Wiz1; Illusionist)
Adepts
•	Karinia (N female human Adt2)
•	Lorial (NE female elf Adt2)
•	Molin (NG male half-elf Adt1)
•	Inla (CG female human Adt1)
Aristocrats
•	Crenynnia Imartel, Soreman’s wife (N female half-elf Ast1)
•	Maest Imartel, Soreman’s son (NG male half-elf Ast1)
•	Selyn Imartel, Easkil’s son (LG male human Ast1)
Commoners
•	Stemen, Proprietor of the Coach & Moon (NG male human Cmm6)
•	Alstin, head of the woodsmen (CG male human Cmm6)
•	Other Commoner Level 3: 4
•	Other Commoner Level 1: 520
Experts
•	Fardar (LG male dwarf Exp5/Clr1 of Corean; Fire/War)
•	Other Expert Level 3: 2
•	Other Expert Level 1: 17
Warriors
•	Miselenë, Lieutenant of the Guard (LG female half-elf War4)
•	Other Warrior Level 2: 2
•	Other Warrior Level 1: 28